People

Metaverse U is brought to you by:

Henrik Bennetsen (conference chair)


Henrik works as research director at Stanford Humanities Lab For the past year and a half he has been the head of the Lifesquared research project. The idea is to explore building a 3D immersive archive of the art of Lynn Hershman inside the virtual world of Second Life. The work was recently shown at The Museum of Fine Arts in Montreal and is planned for exhibition the SFMOMA in 2008. In Fall 2006 he was a part of the Stanford course The Human and The Machine that used Second Life as a teaching tool. Henrik is Danish and has a MSc. In Media Technology and games from the IT University of Copenhagen and a BSc. in Medialogy from Aalborg University. Before his return to the world of academia Henrik was a professional musician and still has a strong side interest in creative self expression augmented by technology.

Matteo Bittanti


Matteo's research focuses on the cultural, social and theoretical aspects of emerging technology, with an emphasis on the interrelations of popular culture, visual culture, and the arts. Primary interest is the social and cultural impact of videogames. He has received a Ph.D in New Technologies of Communications from Libera Universita' di Lingue & Comunicazioni in Milan, Italy. Previously, he received a M.S. in Mass Communications from San Jose State University, in San Jose, California, and a B.A. in Philosophy and Media Studies from University of the Sacred Heart in Milan, Italy. He is also affiliated with the Stanford Humanities Lab and the How They Got Game Project as well as a blogger at http://mbf.blogs.com/ and contributor to http://www.videoludica.com

Galen Davis


Galen works for the Introduction to the Humanities Program at Stanford as an Academic Technology Specialist (ATS). In the fall he co-taught a section of the IHUM course "The Human and the Machine." He received his Bachelor's degree from Stanford in the Interdiscplinary Studies in Humanities. His undergraduate honors thesis, titled "Game Noir: The Construction of Virtual Subjectivity in Computer Gaming," explored the transposition of traditionally cinematic and textual storytelling to an interactive medium.  Galen also received his Master's at Stanford in Modern Thought and Literature, focusing more on the performative aspects of player subjectivity. Galen is an avid gamer and a lover of adventure games and first-person shooters.

Dena DeBry


Dena works in the Visual Resources Center in Stanford's Art and Architecture Library and is part of the Academic Technology Specialists program in Academic Computing. Before coming to Stanford in 2000, Dena was the Director of Technology and Program Development at Pratt Manhattan and an assistant professor in the Fine Arts department at Pratt Institute. Dena is a frequent volunteer for ACM SIGGRAPH. She is currently serving as the Education and Professional Development Director for the SIGGRAPH 2008 conference and she chaired the conference in 2004.

Henry Lowood


Henry is curator for history of science & technology collections and Film & Media collections in the Stanford University Libraries. He is also a lecturer in the Science and Technology Studies Program, the History and Philosophy of Science Program, and the Film & Media Studies Program. He is principal investigator of How They Got Game: The History of Interactive Simulations and Videogames, a research project funded by the Stanford Humanities Laboratory (SHL), as well as co-director of SHL. He offers Stanford students a popular course on the history of computer game design and last year offered a seminar on the "Consumer as Creator in Contemporary Media" that included critical takes on the development of machinima.

Jeffrey Schnapp


Jeffrey has been the director of the Stanford Humanities Lab since its foundation in 2000 (co-director since 2005). He occupies the Pierotti Chair in Italian Literature at Stanford University where he is professor of French & Italian, Comparative Literature, and German Studies. The author of ten books and over one hundred essays in four languages, his work has appeared in reviews such as Critical Inquiry, Representations, South Atlantic Quarterly, Journal of Contemporary History, Merkur, Intersezioni, Veredas and Lugar Comum.