O3D is an open-source web API for creating rich, interactive 3D applications in the browser. This API is shared at an early stage as part of a conversation with the broader developer community about establishing an open web standard for 3D graphics.
Speaker bio:
Vangelis Kokkevis is the Tech Lead for O3D and one of the first engineers on the project. He joined Google a year and a half ago, lured by the prospect of making software that can reach millions of people. Vangelis' ambition is to make 3D graphics available on every device that has a web browser. Before joining Google, Vangelis spent six years at Sony's Playstation R&D group working on developing optimized physics libraries for the Playstation3. Prior to that he was an engineer at Alias|Wavefront where he developed several features for the early releases of Maya including smooth skinning, the paint weights tool, and non-linear deformers.