John Hurliman

 

Cable Beach: A Service-Based Virtual World Architecture: It takes a lot more than a simulator to build a virtual world. Cable Beach researches the architecture of virtual worlds from a service-based perspective, addressing the issues of trust and scalability when dealing with Internet-scale deployments of a 3D web. Existing open protocols such as OpenID and OAuth set the direction for interoperability between significantly different worlds.

Speaker bio:

John Hurliman is a Software Engineer in Intel's Virtual Worlds Infrastructure team where he researches and develops future computing protocols for "Immersive Connected Experiences". While studying Economics of Financial Markets at Washington State University, Hurliman led a team of open source developers to create libOpenMetaverse: an implementation of the Second Life(tm) protocol that would evolve into the foundation for several virtual world projects including OpenSim. Hurliman went on to start the software consulting company Metaverse Industries that worked with Sony, Samsung, and other industry leaders prototyping virtual world experiences before joining Intel to help architect the future of visual computing.