On this page you can see videos from the Metaverse U conference. All videos are shared under a Creative Commons Attribution license. To download videos or get to .mov versions go to MetaverseU.Blip.tv
Jerry Paffendorf ties together what he learned at the Metaverse Roadmap event held on the previous day with his own experience in the metaverse.
Mike Liebhold provides a glimpse into a near future changed profoundly by augmented reality.
Linden Lab's Ginsu Yoon cautioned not to jump to conclusions in our desire to understand the metaverse using world wide web analogies.
Tony Parisi takes his long view experience from the days of cocreating VRML up until his leading edge work today and provides an an overview over where metaverse technology could be headed.
Vladlen Koltun of the Stanford Virtual Worlds Group outlines a vision for how we may improve the content creation tools for the metaverse. As a specific example he demoes and explains Dryad, a tool for intuitively intuitively creating beautiful trees.
Under the banner Wikitecture architect Jon Brouchoud outlines a fascinating vision for human collaboration in virtual spaces. For more background on the talk go read: Dreaming of Wikitecture
T. L. Taylor is Associate Professor and Head of Media Technology and Games Program at the IT University of Copenhagen. In this talk she discussed lessons learned about social interaction in virtual game spaces based on her extensive qualitative research.
Jeremy Bailenson is the director of Stanford's Virtual Human Interaction Lab and behind some very interesting reserach into digital human representation. His talk is a tour de force through many interesting insights the work has uncovered.
Kari Kraus talks about the challenges of preserving virtual worlds.
Dmitri Williams shares results of his research on MMOs.
In her talk Beth Coleman investigates ubiquitous computing and augmented reality.
Parvati Dev & Wm. LeRoy Heinrichs shared some fascinating insights from their work that applied metaverse technologies to the field of medicine.